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Just picked up the game, currently giving first impressions.

  1. No dialogue skip feature? It's a bit nitpicky for me as someone who had avidly played (and malded over) some Touhou games (mainly 15, some 16, and a bit of 6), but when you're constantly restarting for whatever targets you have (I currently am practicing to get the 1cc clear), having a "hold next to skip" feature is useful.
  2. Add a small help section. It's kinda confusing to try and tell between Power (Harmony) and Point pickups, despite them having the same color scheme as Touhou. It'll also help to know at what points of Harmony does your shot upgrades.
  3. Would help if there was a clearer way to tell if you're currently grazing. Only having those subtle sparks around A-Chan to tell so is kinda hard to tell. Having something like a slightly dark circle around A-Chan to tell when you're grazing and to show the graze range would be nice.

I would also talk about the shot type A-Chan has, but that's gonna be very biased as I am a Sanae main in TH15, who has a homing shot for her focused shot. (Though it would be a bit... weird, since it feels like I don't get any spread from unfocused at all, but I've only reached the 2.00 power shot, so I need to play more.)

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Hey!

Thanks for sharing your thoughts, very good points you make, number 1 and 3 were things I considered for release, but ended up not implementing because I wanted the game out, was losing steam/motivation for developing it so I didn't want to be stuck trying to implement those features, even though it'd have been simple, but it was a lesson learned for next projects.

Number 2 I didn't even consider, I never thought about how I never specify which pickup is which, same with lives and bombs. It should have been there.


As for homing, it was also considered and implemented, but it made the game too easy, mainly because I didn't take the time to balance it around homing. That would have costed a lot of time so I ended up scrapping the second shot type.

Thanks again for your detailed feedback, I appreciate it a lot <3.

Have a nice day!

It would be nice if you were to try and implement the three points I mentioned in an update. Unfortunately, I felt discouraged to play the game due to those three points, but I will still pick it back up for that 1cc clear.

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Excellent game. Reminds me of Touhou. 

Hey! Thanks a lot for taking the time to play this little game and for leaving a comment! <3 The game was in fact inspired by Touhou Project, so I'm glad it reminded you of it.

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When I try to run it on Ubuntu I get this error:

Hello,

first of all, thank you VERY much for telling me this, I see I had some linux downloads and now I wonder if everyone had the same experience and just didn't bother to tell me, so yeah, I appreciate that you took the time to tell me what's going on <3.

If you are curious about what was causing it, I'll explain below, if not, you can ignore what's coming, thanks again and if you have any other problem, don't hesitate on letting me know, I hope you have a nice day!

The problem should be fixed now, if you are curious, it had to do with how Game Maker Studio 2 compiles it's games for Linux. There are two compiling options, VM (which is basically a virtual machine for the game) and YYC (which should convert the game to native code instead of interpreting it). There seems to be a bug in the YYC compiler for linux, so I'll also create a ticket for it with YoYo Games. And that's all!

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ok I'll be honest: I love it, it's really good. I like the voices, the bossfights, the story ecc. BUT. I was doing a 1cc on my first try until haato showed up. I find really frustrating that fight, cause it's not the right way to increase the difficulty, that's just unfair, even the most skilled player would fail at that point (if they did not practiced of course). That's the only real issue with this game, and yeah I know touhou has Seija who does something similar (even worst imo). Great game tho, well done mate

Thanks for the critique!
I'm glad you enjoyed the game up until that point, I did take a risk going for that mechanic, but couldn't pass the thematic opportunity >.< don't want to say too much as to not spoil possible comment readers.

Even then, I tried making the patterns slow except for the last one, but I guess it wasn't balanced enough.

Balancing the game was an issue because I didn't really have many testers, so I apologize for the slip up in the experience.

I'll learn from this and try my best in the future!

Thanks again for your comment and taking the time to play this little game! <3

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This is amazing, I really like Touhou and Hololive. This is the sum of my happiness.

I'm really happy to hear that! I just uploaded a version with stage 2 in case you want to see that!

Thanks a lot for your comment! <3

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I'm not a fan of bullet hell games, but I managed to clear the demo stage!

The voice effects were funny! Also the art is unique and the story intriguing.

Good job making this game!

Thanks a lot for taking the time to play this and sharing your words with me! It means a lot! I'm glad you enjoyed it!