Couple of bugs fixed
As expected, there were still some bugs in the game,
even bugs from before the NPCs and what not.
The list of bugs fixed are:
- Made it so the leaf counter immediately hides itself when in a cutscene or in dialogue so it doesn't get in the way of certain dialogues.
- Fixed a bug with the shader color staying darker when exiting a challenge room through the menu when your character color is darker after you run out of extra jumps.
- Fixed a problem in Lobe Village that made it so if had a song playing through the forest and entered the village, the song wouldn't stop and would instead keep looping for as long as you were in the village.
- Fixed a bug that made it so you couldn't die while in the status menu (how did I miss this one) and also if you opened the status menu in a platform that disappears, you would just stay floating in place. But now you can die with the status menu open and if the floor underneath you disappears, the menu will close and you'll fall.
I'm so happy I'm finding all these weird bugs honestly.
Anyway, that's all, have a nice day!
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Wishbind
A handcrafted 2D collect-a-thon.
Status | In development |
Author | Strelly |
Genre | Platformer |
Tags | 2D, collect-a-thon, Exploration, Godot, handcrafted, Indie, Open World, Pixel Art, Singleplayer |
Languages | English, Spanish; Castilian |
Accessibility | Configurable controls |
More posts
- Small progress update.52 days ago
- Demo rebalanced release and more.Feb 18, 2024
- Even more QoL improvements.Jan 16, 2024
- New mechanics and tutorial.Oct 15, 2023
- Final demo updateMay 26, 2023
- Small update and minimal fixes.Apr 27, 2023
- Small fix to an enemy.Feb 03, 2023
- Added best times to challenge rooms.Feb 03, 2023
- Super small fix.Feb 01, 2023
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