Hi there, Just dropping in here to do a small development update. As of today, a big milestone has been met, this being the whole overworld being implemented, w...
Hi there, welcome back to a new episode of... Wait, wrong site. As said before, the demo has been rebalanced. The difficulty of the game was quite high before...
It's me! Back again! Let's cut to the chase, here is what I did for this update: - Fixed diagonal dash transfer speed calculation. - Fixed leaf particle speed r...
Since last time, I've been thinking about the mechanics of the game, specially about momentum and how the player has no way of engaging with it without the help...
As expected, there were still some bugs in the game, even bugs from before the NPCs and what not. The list of bugs fixed are: - Made it so the leaf counter imme...
So I finally finished adding the new NPCs I talked about. There are 16 new NPCs throughout the whole map. (Although one of them is repeated multiple times so it...
Hello, the game is not dead. Even though I haven't updated anything in a while, I've been at work. I've been trying to port the game from Godot 3 to Godot 4, ju...
There was a problem in which the game couldn't detect a collision the first frame, so an enemy couldn't spawn, but it's now fixed. Thanks a lot to mile_man for...