More quality of life changes.
Wishbind » Devlog
A couple of friends made me realize the need of being able to see available unexplored exits in the map, and a way to tell if there's still things to do (excluding secrets) in a room.
So I modified the map to include exits you haven't gone through, and if there's something for you to do in a room, it will be a lighter gray color, while if you already did everything in it, it'll just be black.
I also fixed a small spelling mistake, I added two hints for a puzzle that was too cryptic, and fixed a hitbox in a challenge room.
Files
WishbindDemo.exe 197 MB
Jan 28, 2023
WishbindDemoLinux.x86_64 200 MB
Jan 28, 2023
Get Wishbind
Wishbind
A handcrafted 2D collect-a-thon.
Status | In development |
Author | Strelly |
Genre | Platformer |
Tags | 2D, collect-a-thon, Exploration, Godot, handcrafted, Indie, Open World, Pixel Art, Singleplayer |
Languages | English, Spanish; Castilian |
Accessibility | Configurable controls |
More posts
- Small progress update.52 days ago
- Demo rebalanced release and more.Feb 18, 2024
- Even more QoL improvements.Jan 16, 2024
- New mechanics and tutorial.Oct 15, 2023
- Couple of bugs fixedMay 27, 2023
- Final demo updateMay 26, 2023
- Small update and minimal fixes.Apr 27, 2023
- Small fix to an enemy.Feb 03, 2023
- Added best times to challenge rooms.Feb 03, 2023
- Super small fix.Feb 01, 2023