More fixes and QoL
Wishbind » Devlog
Hello once again,
In this small update I fixed a small audio bug, and also added the ability to fully reset a challenge room, including the per room timer, to make it easier for people that want to maybe grind rooms speedruns, thanks to mile_man for their feedback on all of this.
A "best time" in the challenge room popup could also happen in the future, I still need to make up my mind about it.
Another change is separating the map zones by color, so now you can tell where a map point belongs to just by the color of the square. Thanks to my friend Yoshim for this idea.
Have a nice day!
Files
WishbindDemo.exe 197 MB
Jan 31, 2023
WishbindDemoLinux.x86_64
Jan 31, 2023
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Wishbind
A handcrafted 2D collect-a-thon.
Status | In development |
Author | Strelly |
Genre | Platformer |
Tags | 2D, collect-a-thon, Exploration, Godot, handcrafted, Indie, Open World, Pixel Art, Singleplayer |
Languages | English, Spanish; Castilian |
Accessibility | Configurable controls |
More posts
- Small progress update.79 days ago
- Demo rebalanced release and more.Feb 18, 2024
- Even more QoL improvements.Jan 16, 2024
- New mechanics and tutorial.Oct 15, 2023
- Couple of bugs fixedMay 27, 2023
- Final demo updateMay 26, 2023
- Small update and minimal fixes.Apr 27, 2023
- Small fix to an enemy.Feb 03, 2023
- Added best times to challenge rooms.Feb 03, 2023
- Super small fix.Feb 01, 2023